
CH-47 Chinook Experimental
Heavy lift
22 seats, a walk-in ramp and a cargo hold. Load cars and motorbikes and fly them across the map. The crew can stand up from the cockpit and walk back into the cabin.
▶ Watch the videoFree mod for DayZ 1.30
Eight flyable helicopters, from a one-seat ultralight to a CH-47 Chinook that carries your squad and two cars. Find the parts, fuel it, spin it up and take the sky. Then watch the treeline, because everyone on the server just heard you.
Every aircraft handles differently. Pick your ride.

Heavy lift
22 seats, a walk-in ramp and a cargo hold. Load cars and motorbikes and fly them across the map. The crew can stand up from the cockpit and walk back into the cabin.
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Troop transport
12 seats and sliding cabin doors. Move your whole squad at once.
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Armed transport
Two crewed M240H guns in the gunner windows. Your friends ride; your gunners clear the landing zone.
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Gunship
M134 minigun plus 40 mm HE grenades, with a CCIP gunsight to put them where you want.
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Light transport
Small, quick and open-sided, with six seats: two up front, two on the side benches and two in the rear cabin.
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Attack
High-explosive rounds from under the nose. Fast, nimble and loud.
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Battery, spark plugs or glow plug, and rotor blades, all scavenged. Fuel and repairs come from the world.
Collective lever, pitch, bank and pedals. Rotor spin-up, autorotation, gauges, warnings, lights, and a powered recovery when you get it wrong.
Park a car at the Chinook's open ramp and load it. It shows up complete in the hold, and unloading gives it back as it was.
Throw a vanilla camo net over a parked helicopter. Everything aboard stays inside: cargo, fuel, damage, paint and locks.
Spray cans in ten finishes: Stock, Olive drab, Tan, Grey, Black, White, Woodland, Desert, Urban and Winter. Paint is saved with the aircraft.
Gunfire, explosions, crashes and rotor strikes all do damage, with smoke and fire. Patch it with a blowtorch and swap the blades.
Load .308, 40 mm and 20 mm rounds into ammo containers like magazines. Hold right mouse to arm, left mouse to fire.
Keys for the small aircraft, DayZ code locks for the big ones, and a lock pick kit for anyone who wants what you parked.
Server settings for handling, damage, required parts, locks, weapons, spawn points and loot.
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Every helicopter is parked on the Nasdara runway, fuelled and ready, with the armed ones loaded. Fresh spawns start right at the airfield. After every restart the whole fleet is back in line.
147.135.104.179:60426 It's a test server: be nice, report bugs on the Discord, and expect restarts when we update.
| Wheel | Collective lever (↑ +10, → 0, ↓ -10) |
| W S | Nose down / up |
| A D | Bank |
| Q E | Pedals |
| ← | Powered recovery: level out |
| RMB + LMB | Arm and fire weapons |
| T | AH-6: minigun / grenades |
| L | Lights |
Everything can be rebound under RotorCraft Evolution in the controls menu.
"-mod=@CF;@RotorCraftEvolution" on the server and clients, CF first. Not in -serverMod.rotorcraftevolution.bikey into the server's keys folder. Keep verifySignatures = 2;.types_custom_items.xml and cfgspawnabletypes_custom_items.xml in a rotorcraft folder in your mission and register it with one <ce folder="rotorcraft"> line in cfgeconomycore.xml.[RotorCraft] Loot entries OK. On Nasdara, aircraft spawn on their own. On other maps, add positions to RotorCraft_Spawns.json in your profile folder.Restart your server after every update; players with a different version get kicked while loading in. The full admin guide and server files are in the mod's release folder and on the release page.
Server guides: step-by-step setup, spawns, loot, weapons and tuning damage and difficulty. All guides →
Your mod version doesn't match the server's. Right after an update, that almost always means the server hasn't restarted yet. Give it a little while. If it keeps happening, check that Steam has finished updating the mod.
Check the parts in the ENGINE section of its inventory. The Mosquito needs a car battery and two spark plugs; the others need a truck battery and a glow plug. The battery has to be charged. Also check the fuel.
The rotor has to reach full speed first. Until then the HUD says ROTOR SPINNING UP and the lever won't go above centre on the ground. It takes about 25 seconds.
Land, stop the engine and wait for the blades to stop. Find the blade set for your aircraft (carried in hands), open the helicopter's inventory from outside and drag the set into the RotorBlades slot. One set fixes both the main and tail rotor. The MH-6 set also fits the AH-6.
Blade sets spawn at military and industrial sites. Ammo containers and 20 mm rounds are military loot; .308 and 40 mm are normal vanilla loot. Every fresh helicopter comes with one key in its cargo. Spare keys are rare.
The Mosquito, MH-6 and AH-6 use keys: hold the key outside the stopped aircraft and use Lock helicopter. The Black Hawk and Gazelle take a vanilla code lock on the left cabin door. A Helicopter lock pick kit (Lockpick plus Electronic Repair Kit) can break in, so park wisely.
No. Only the pilot seat flies. On the ground, the pilot and co-pilot can stand up and walk back into the cabin.
It's tested on Nasdara, where aircraft spawn on the airfield by themselves. Other maps work, but the server admin has to add spawn positions.
RotorCraft Evolution needs only Community Framework. We can't test every combination, and mods that change vehicles, weapons, ammo, animations, key bindings or the player can conflict. If something breaks alongside another mod, post your full mod list and logs in the Discord bug-report forum.
No. No repacks, no re-uploads and no merging it into server packs or modpacks, ever. Subscribe on the Workshop and add the Workshop item to your server's mod list.
No dates yet. Each one ships when it's ready and gets announced on the Discord.
The Discord has the FAQ, bug-report and suggestion forums, and update announcements.
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